Final application date

31 August, 2026

Company

Pugstorm

Pugstorm is hiring a full-time Porting Engineer! 🚀

You will help bring our games (Core Keeper, Kyora, …) to PC and consoles: building platform-specific features, wrestling certification requirements, improving build pipelines, hunting performance problems (and generally making sure the game does not explode when moved onto unfamiliar hardware).

More importantly: This is not just a “receive task, complete task” role. You will have real influence over how we structure the work, what tools we build, and how this function grows inside Pugstorm!

🏢 Based in Linköping, with flexible work-from-home options.

You should probably have:
– 4+ years of software-development experience, ideally in games
– Strong engineering fundamentals
– The ability to debug (sometimes horrible) problems
– A good eye for technical requirements and documentation
– The ability to work both independently and closely with a team

Extra excellent if you have experience with:
– Unity
– Console porting and certification
– CPU, GPU, memory or hardware-specific optimization
– Rendering pipelines
– CI/CD and automated builds
– GitHub Actions, Jenkins, TeamCity or similar
– PlayFab or other network-service integrations

You’d be joining a highly experienced, ambitious and unusually lovely team, and helping us make sure our games are genuinely great wherever people play them.

Send your application to join@pugstorm.dev